#6 Under the line given below in viewDidLoad(): #5 Copy and paste the below codes under the last curly braces of the file: This will show up the grid lines for the detection. #4 Now inside the “ViewController.swift” file, you need to modify the scene creation line in the viewDidLoad() method. This is easy to do the step through the options from the menu. Remember to select the option Copy if Needed option while you are importing the assets to the project. #3 Import all of the assets to your new project that is created in the above step. Also quickly test the project before running it. The new project you create should be in a different name so that you can use that easily and recognize it instantly. #2 Follow this guide in the Link- and then create the AR Project in XCode. For the easy access to the files or the assets you download, keep those inside a folder from where the files can be accessed. Note that there is a requirement for the assets so you need to first complete this step. This link shall download you all of the things and you may be able to proceed further in this method. #1 First of all download all of the required assets from the Link. Steps to Measure the Ground Using ARKit # Requirements Before Proceeding- Mac running macOS 10.13.2 or later, Xcode 9.2 or above, A device with iOS 11+ on an A9 or higher processor, Swift 4.0, An Apple Developer account.
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